Mesh is the term given to the collection of vertices, edges, faces, polygons and serface that makes the basic shape to a 3D model which then you are able to add lighting and textures to it.
Month: January 2014
Mesh Introduction
Mesh is the term given to the collection of vertices, edges, faces, polygons and serface that makes the basic shape to a 3D model which then you are able to add lighting and textures to it.
Primitives Introduction
Primitives are the basic geometric 3D shapes like a sphere or a cube ( Torus is one that looks like a doughnut)
Face Introduction
Faces are what makes the polygonal models this is done by having thousands of geometric faces make the 3D model
polygons
Polygons are two dimensional shapes with multiple sides connected to enclose the shape it makes.
Individual polygons are stitched together along the sides or at the vertex points to create a full model when making 3D models
Polygons are either four sided or three sided when making mesh models
edge introduction
Edges are any ponit on the serface of a 3D model where two polygonal face meet
line curves introduction
the line curve or Bezier curve is a line that is curved via mathematical sequences, this is interfaced in the end lines
vertices introduction
vertices are the corner points of 3D geometric shapes that discribes the corners and intersections of the shapes, they can also be used to add parts to models so that you could alter them, they can also be used in models to change the feel and smoothness when editing.