Rendering time
rendering tme is how long a 3D object will take to render into an image or animation, the more pixel count or the more data needed can affect the speed of rendering aswell as how much you want the rendered image to be in better definition and more clearer image.
File size
the file size of a 3D object file can determine the amount of polygon count and data used within the file itself. the more data in a file the longer it would take to load and it will take more memory data to load and produce a longer rendering time. too.
Enviroment (Blender Project)
this i my final piece for the 3D Unit in my course, we weree to make an enviroment using the pieces we have made from previous weeks of work, with what i have mader in this unit i decided to make a flat department that has a bedroom and dining room combined, in o0ne side i have made a dining room with a table and chair set, cuboard
polygon count
the polygon count is what objectsin games are mesured by in terms of how much polygons are used to make the set piece, for instanse if a character model has far too much polygon counts it will slow the game down too much to play.
Common primatives
Cubes are used in mesh construction as a basic starting block for any mesh work needing block based structure.
Pyramids are 3d triangular shape meshes that are used mostly for adding lenght and pointy objests into meshes,
Cylinders are circular meshes that are circular at the top and botom parts while the length is stright like a barrel, this is used for various mesh models from sword handles to roman pillars.
Spheres are used for circular meshes that require a full sphere like a fooot ball or an ornament on top of a cane
extrusion modeling
extrusion modeling starts with a small portion of a model which could be a polygon, or an edge, or even just a point—and works outward from this starting point using extrusion and other tools
box modeling Introduction
box modeling is where you would model a shape using a box frame at first
Surfaces introduction
surfaces are the parts of the 3D shape that is shown outside the shape
coordinate geometry introduction
coordinate geometry is the meaning of viewing a object in either 2D or 3D based on the projectory of the x y and z axis